Juvenile Arrowhawk

is an Arrowhawk



3e

D&D 3.5 facts

  • Type: Outsider
  • Tags: Air, Extraplanar
  • Size: Small
  • CR: 3
 

D&D 3.5 sources

 
 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13
  • AC: 20 (+1 size, +5 Dex, +4 natural)
  • Advancement: 4-6 HD (Small)
  • Attacks: Electricity ray +9 ranged touch; or bite +9 melee
  • CR: 3
  • Damage: Electricity ray 2d6; or bite 1d6+1
  • HD: 3d8+3 (16)
  • Initiative: +5 (Dex)
  • Organization: Solitary or clutch (2-4)
  • Qualities: Immunities, fire and cold resistance 20
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +8, Will +4
  • Size: Small
  • Skills: Intuit Direction +2, Listen +7, Search +7, Sense Motive +7, Spot +7
  • Speed: Fly 60 ft. (perfect)
  • Tag: Air
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Outsider